StarCraft II Rules
1 Maps

The map pool is the Blizzard Ladder Map pool of the season which is running at the time of the event (if BUGs exist in specific maps, committee reserve the right to adjust and announce).

 

2 Ban/Pick Determination

In the online match, ban/pick order will be determined by the rules offered by referee. In the offline match, ban/pick order will be determined by coin toss.

In BO3:

i. Athlete A BAN

ii. Athlete B BAN

iii. Athlete B BAN

iv. Athlete A BAN

v. Athlete A picks the first map

vi. Athlete B picks the second map

vii. Last map will automatically be selected as the final map

 

In Bo5:

i. Athlete B BAN

ii. Athlete A BAN

iii. Athlete A picks the first map

iv. Athlete B picks the second map

v. Athlete B picks the third map

vi. Athlete A picks the fourth map

vii. Last map will automatically be selected as the final map

 

In Bo7:

i. Athlete A picks the first map

ii. Athlete B picks the second map

iii. Athlete A picks the third map

iv. Athlete B picks the fourth map

v. Athlete A picks the fifth map

vi. Athlete B picks the sixth map

vii. Last map will automatically be selected as the final map

 

3 Win/Loss

When one side types out GG and quit the game or all enemy structures are destroyed forcing the opponent to leave the game, the side remain in the game is seem as winner

 

4 Race

Athlete must choose the race which is consistent with the application information. Athlete selects other races is seems as a waiver

 

5 Disconnects

If athlete causes disconnects on purpose without the consent of referee, the athlete is subjected to loss by forfeit.

If the match is disrupted due to special circumstances (power outage, internet goes down at the venue) result in game disconnect:

i. Both athletes should keep the latest screenshots as evidence.

ii. Restore the game with the replay (referee has the right to restore the game 3-5 seconds before as a buffer).

 

6 Tie

The game should be replayed if meets the following conditions:

i. The resource is empty or both sides cannot harvest resources anymore

ii. Both sides have no sufficient strength to destroy the opponent

iii. A tie is showed by the game

 

7 Pauses

i. If referee request a pause, both athletes must keep their hands off keyboards and mouses. Before the referee announces restart, the matching behaviors are not recorded. The athlete(s) raises pauses without appropriate reason is seem as give up the game.

ii. In certain circumstances, both sides are allowed to pause up to two times during the game. The athlete must type "PPP" in chat before pausing as well as notify the referee the reason behind the pause. The pause time could not exceed 3 minutes.

iii. Athletes cannot communicate with each other during the pauses.